Air Flow + max. If it's below the cross-hairs, you need a little more AoA. I generally don't fuss with AoI unless I'm making a long range cruiser. To get there, you're going to want to climb at the fastest rate you can manage to 18-20 km, at which point you should mostly level off and start accelerating horizontally. 2022 Take-Two Interactive Software, Inc. Early career high altitude observations question : r/KerbalAcademy So I've created those two planes, both with weasley turbofan engine: This is your problem-- as folks have pointed out, it's not a high-altitude engine. How can this new ban on drag possibly be considered constitutional? But since when do Kerbals wait for ideal conditions? You arent doing anything wrong. The Kerbal Space Program subreddit. Thanks for the help! This can be done with moar boosters or more calculated wing and body design, depending on the aero model you use. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. It is stable but can not maintain altitude. Press question mark to learn the rest of the keyboard shortcuts. Put a couple of radial mount parachutes just above the com and add a reaction wheel. No, I think it's correct, unless I've got a brain fart going, here. The Panther engine can hold 19,000 steady and oscillates around 20,000. Using very light "engine rich" planes and "reverse swooping" (building velocity at 10km then gently curving up) you can temporarily get above 20km with Wheesely and Juno. I wasn't expecting so many excellent answers! Whiplash is the engine you would want to use on a plane meant to go 20km. Don't worry about Isp. Then it is "In Space Low over Mun.". You can post now and register later. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Remember that you need to have intakes somewhere in line with the engine to function at that altitude. Your link has been automatically embedded. With some fins to keep you stable and careful aim, you can hit your desired location and altitude and will have 5-10 seconds to collect data before you hurtle past it and pull your chute. 101 kPa 1 atm Scale Height 5000 m Atmospheric Height 69 077.553 m 1.010-6 atm Minimum Temprature -40.19 C 232.96 K Maximum Temprature 20 C 293.15 K Oxygen Present Yes Contents 1 Kerbin 2 Topography 3 Kerbal Space Center 4 Atmosphere 4.1 The Troposphere 4.2 The Stratosphere 4.3 The Thermosphere 4.4 The Exosphere 5 The Kerbin System 5.1 The Mun If too little air runs into the turbine your combustion chamber will not be able to burn up fuel effectively due to the lack of oxygen. Your previous content has been restored. Unfortunately I won't be able to test it today, but @SaintWacko's proposal sounds promising. ksp high altitude planebad bunny tour 2022 tickets ksp high altitude plane. 2022 Take-Two Interactive Software, Inc. Can't remember where I saw/read about it - Scott Manley maybe? TroubleshootingMechJebPVG - KSP-RO/RP-0 GitHub Wiki But. Something that I think has become less clear since someone updated the wiki. "Whiplash" Turbojet. Laythe - Kerbal Space Program Wiki Yes, you can get into that range with the high end stuff (whiplash engines and ram or shock cone air intakes). Sustained flight at over 20km requires at a minimum the Panther in Afterburning mode. In the game, players direct a nascent space program, staffed and crewed by green humanoid aliens known as "Kerbals". a screenshot of kerbal space program 2. by: lord bird. Ep. Editing Kerbal Space Program save files for KSO, Rasterpropmonitor for Kerbal Space Program. This thread is quite old. I started by attaching two LV-909 rocket engines to a regular low-atmosphere plane: In this save, I don't have custom action groups yet, so I'm using the RCS control to toggle between jet and rocket modes. Pasted as rich text. Alternatively, you can assign the afterburner toggle (labelled "switch mode") to an action group if you wish to activate it with a hotkey. It may take some practice to hit your target area this way, because you'll be picking up additional horizontal speed, and thus it's possible to under or overshoot. FAR is supposed to take aspect into account, but I'm not very experienced with it and cannot advice you as to how it works. Display as a link instead, Clear editor. So, to correct " is below crosshairs", what you need to do is to add a little AoA to the wings. Here's my example of dealing with the situation. However, I've failed to build a vehicle to achieve this (without a hundred retries). I have enough patience to do the slow flying, but is it horribly inefficient? If it's above the cross-hairs, you need a little less. Ideally, you'll want to avoid these contracts until you get the High-Altitude Flight tech node and the improved jet engine that comes with it. i recently used a single whiplash plane and was able to maintain a stable 21-22k meter altitude. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I was generally under the impression that basic jets were mostly deadweight on high-performance aircraft: while they are superior for low-speed, low-altitude operations, they become deadweight at hypersonic velocities. There are no requirements as far as size or power are concerned, as the AI Pilot is capable of flying pretty much anything - from tiny scout planes to oversized freight craft. KSP - High Altitude Aircraft 16,702 views Jan 22, 2016 172 Dislike Share Save Phoenix Fleet Systems 222 subscribers Have a type of atmospheric craft you'd like to see me experiment with? Why do many companies reject expired SSL certificates as bugs in bug bounties? Paste as plain text instead, I was even able to do this with three pairs of Junos instead of the large jet engine pair (I don't have the technology level for that). So long as there's only one high-altitude measurement to take, you should be able to complete a whole set of 3-4 in one flight. Pvt. Kerbin | Kerbal Space Program Wiki | Fandom General Electric F-404 Afterburning Turbofan, Stratus-V Cylindrified Monopropellant Tank, Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine, LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine, T-1 Toroidal Aerospike "Dart" Liquid Fuel Engine, S1 SRB-KD25k "Kickback" Solid Fuel Booster, IX-6315 "Dawn" Electric Propulsion System, AE-FF1 Airstream Protective Shell (1.25m), AE-FF3 Airstream Protective Shell (3.75m), PB-NUK Radioisotope Thermoelectric Generator, https://wiki.kerbalspaceprogram.com/index.php?title=J-404_%22Panther%22_Afterburning_Turbofan&oldid=95515. If you want to cover your aircraft with loads of intakes, I'm sure you could easily fly above 35km and reach 2000+ m/s velocity. Fighting oscillations. All the information you could want to know about science, including the altitudes for each celestial body, and what altitudes a given experiment works on are available at: http://wiki.kerbalspaceprogram.com/wiki/Science. Its an approximation missing someelements. First is thrust; the higher you get, the lower the thrust your engines deliver. Please consider starting a new thread rather than reviving this one. Sideslip handling. Hopefully this will be helpful to you. Because of the exponential nature of the rocket equationthe orbital rocket needs to be considerably bigger. So I'm pretty darn new to KSP, and my career has barely gotten started, and the jobs for crew observations seem to dominate I looked into the .cfg files and there are no special properties allocated to them. [Solved] 30 20 / Planes and Altitude differences. :: Kerbal Space Program General This can make it a good alternative for when you want something that can be controllable and doesn't need excessive heat shielding, but still need to be able to go incredibly fast if necessary, at the expense of increased fuel consumption. Check out the website and try the game out for yourself :Dhttps://kerbalspaceprogram.com/ Upload or insert images from URL. ksp high altitude plane. At this point the plane plummets, but as it goes deeper into the atmosphere, it regains pitch authority, and at 10km it's enough to regain control and turn it around for a safe landing. Welcome to the forums. KSP - High Altitude Aircraft - YouTube . How do I install mods for Kerbal Space Program 1.1? Upload or insert images from URL. I'm in career mode and got all groups of the 45-science-cost level, except Flight Control, and additionally have Electrics, Heavy Rocketry and Fuel Systems. You'll notice that usually your prograde marker is slightly below your pitch. Is it suspicious or odd to stand by the gate of a GA airport watching the planes? Planes in Space. Welcome to the forums, ZDW. Note: Your post will require moderator approval before it will be visible. In the stock atmosphere, the benefits of moving faster outweigh almost everything else. Kerbal Space Program ( KSP) is a space flight simulation video game developed by Mexican developer Squad for Linux, OS X, Windows, PlayStation 4, PlayStation 5, Xbox Series X/S and Xbox One. Why not keep the engine for multi-stage rockets? - Space Exploration In KSP2, you are a rocket scientist who must build and test rockets, spaceships, and planes. even stranger is that the surface is textured. So if you want to make a plane go as fast as possible, you want to minimise both angle of attack and angle of incidence necessary to sustain level flight at your target speed and altitude. Display as a link instead, 2022 Take-Two Interactive Software, Inc. Make sure we're on the same page with terminology. http://www.youtube.com/user/Cruzanak?sub_confirmation=1Quicklinks to topics in this videoJet Engine Concepts: 0:30Air Intakes: 1:13Flameouts: 2:22Control Surfaces: 5:08Flying Tips: 5:57This video will go over everything that you need to know about to design a capable plane that can fly in the thinnest of atmospheres. KSP Quick Guides: High Altitude Design and Flying - Stock v.23 Are you using Stock or NEAR/FAR? You can post now and register later. This means it is better to have excessive amounts of oxygen than not to. Most efficient cruise altitude for jet planes? : r/KerbalSpaceProgram The best answers are voted up and rise to the top, Not the answer you're looking for? Is anywhere a list of the altitude levels (I don't know a better term) available? In addition to the traditional giant tube of explosions that flings things up high approach, Kerbal Space Program includes a very useful piece of equipment that became quite popular in the 20th century: wings.. Display as a link instead, J-404 "Panther" Afterburning Turbofan - Kerbal Space Program probably the easiest place to land in the system as terminal velocity is survivable for a craft less kerman. Clear editor. Challenges How do you get out of a corner when plotting yourself into a corner. FBW uses three controllers - pitch, roll and yaw. The sweet spot for the upper atmo engines, I find, is between 10k and 12k. Basically I can hit a target altitude of 20,000m but can not maintain it. lost birth certificate near berlin; ksp high altitude plane. AoA itself refers to the angle of the wing (or the whole plane if the AoI is 0)relative to the airflow. Upload or insert images from URL. That annoys me but I can't seem to get a design to make it work. So if you replace the turbos with basic jets, you will have more thrust from the ground up, and your vessel will weigh slightly less. Using very light "engine rich" planes and "reverse swooping" (building velocity at 10km then gently curving up) you can temporarily get above 20km with Wheesely and Juno. I've since shaved that down more but that was by going even higher and even faster). There is no such thing as "so high radar can not detect it", since radar can detect things in outer space. You cannot paste images directly. This means that the only thing that decides wheter your engines run efficient is determined by how much thrust they produce (opt. Proceed with caution. Air temperatures vary with latitude and time of day. Building a rocket to fly vertical seems to be nearly impossible, in the atmosphere they tend to become unstable (or maybe I missed a trick?). Because when your engine has to take in air forcefully it automatically means there isn't enough surrounding your engine and that again means that air density and therefor air resistance must be pretty low too. That would argue for going as high as possible, as slow as possible, but apart from drag you also have to fight gravity. Dedicated to the growth and advancement of amateur rocket scientists! Minimising the environmental effects of my dyson brain, Theoretically Correct vs Practical Notation. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.. Visit Stack Exchange Kerbal Space Program - All Easter Eggs Guide It has two modes: The first, Dry mode, is similar to that of the J-33 "Wheesley" Basic Jet Engine, with a bit more thrust. It was meant for low altitude flight. @SaintWacko's advice is probably the most practical. Personally, I don't enjoy survey contracts on Kerbin. How do i build a high altitude plane? : r/KerbalSpaceProgram - reddit Please consider starting a new thread rather than reviving this one. Just sounds like the engines can't get enough air, in KSP high speed also generates air intake so I'm guessing what is happening is that you have the initial speed to get to altitude but the lack of air at altitude is starving the engine resulting in lower speed which further reduces air intake and it cascades until either the engine shuts down or you return to denser atmosphere at a lower altitude. This lowers their effective "weight"-- for example, a craft flying at 1400 m/s on Kerbin is effectively flying as if gravity were only 2/3 of its actual value. As I understand, the OP wanted "the most efficient way to fly", and simply needed a bit of help in realizing that that is a hypersonic, high-altitude, high-performance aircraft which is a RAPIER and a little oxidizer away from being an SSTO spaceplane. I don't have any exact numbers for you, but you can right-click an engine in flight and it will show both current and optimal airflow, which should hopefully let you work out the best altitude. But a rockets can do it. Slap that behind a plane you'll be able to go beyond 20km without any trouble. Also, while you mentioned the TJs most efficient altitude is ~ 5km (I'm not sure, but lets assume it's true), you need to realize that the drag you're getting at that altitude is going to wreck any efficiency gains. That will probably allow you to fly comfortably above 20-25km (or higher, depending on the overall mass of your aircraft). This makes jets built using this engine considerably more maneuverable. I checked the wiki before I wrote my question, it seems I overread this paragraph Something that I think has become less clear since someone updated the wiki. Your answer got me in the right direction, though I ended up with a different design (see my own answer). There is a very close tolerance to the two speeds. They always seem to lose power at about 15km, but I'm wondering if there's something I can do to fix that. Range with this method is pretty short due to drag. Additionally please know that .16 will feature new code that will change the way space planes work in every aspect. Thankyou all, I now reckon I have a much better understanding of the engines, hopefully that'll translate to better aircraft. Building a High Altitude Jet | Stream pt. Another approach, which I was managing with some success before I figured out jets, is to build a rocket and catapult yourself towards the measurement point. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1933948095, https://steamcommunity.com/sharedfiles/filedetails/?id=1933948668, https://steamcommunity.com/sharedfiles/filedetails/?id=1934517923, https://steamcommunity.com/sharedfiles/filedetails/?id=1335577943, https://steamcommunity.com/sharedfiles/filedetails/?id=1640213502, https://steamcommunity.com/sharedfiles/filedetails/?id=1640214586, https://steamcommunity.com/sharedfiles/filedetails/?id=1937826505, https://steamcommunity.com/sharedfiles/filedetails/?id=1937931692. I'm going to try adding a small solid fuel rocket engine toned down to get the initial height then dump it, as well as check into that high end gear mentioned. rev2023.3.3.43278. Only the fuel tanks attached to rockets have any oxidiser in them. Technically, any rocket engine is also a jet engine as it forms a high-speed jet of reaction mass. The drag differential is because your long-wing layout is using a bunch of struts, and the reason your delta-wing has a higher ceiling is because it has more wing area to provide lift. Your airspeed is mostly limited by terminal velocity; you can go much faster if you climb a little higher. Press question mark to learn the rest of the keyboard shortcuts. The benefits should be obvious. I've added more engines, more intakes to no avail. Designing a High Altitude Jet | KSP: Making Space Home Mike Aben 24.8K subscribers Join Subscribe 85 Share 3.4K views 1 year ago Ep. Listen to this guy, don't go much farther above 15000 with high altitude engines. If you have an account, sign in now to post with your account. Build a plane or rocket for Kerbal high altitudes - Arqade Remembering the FW TA152 and the U2 I put long wings on it and while its turn rate makes an airliner look like a fighter plane it is stable enough at 19000m. Thats my problem right now. Kerbal Space Program Jool Landing Youtube. Highest and fastest possible is best. Since gravity is effectively lower, they don't need as much wing area to maintain altitude-- which, in turn, means less drag, which makes for more efficient flight. This works, but it's not optimal. Which makes this engine ideal for those missions which require doing many science activities above particular altitudes. However, it seems as if your delta wing has has more area, might that be it? The Inland Kerbal Space Center itself, being in effect the old Kerbal Space Center from 0.2. I don't have that cockpit in my career game yet, but maybe it will work with the other one. The high performance engine for me performs pretty good till about 15000 meter. Note that keeping the plane weight low is critical, only carry a very small amount of fuel. At sea level, it produces 120 kn thrust, but at 15 km altitude, it only produces 13.7 kn of thrust, barely enough to provide any thrust to climb higher, Long and narrow wing has less surface area to provide lift, and at higher altitude, the atmospher is so thin that the lift generated by long and narrow wings is insufficient for sustainable flight. 2022 Take-Two Interactive Software, Inc. The Rapier, for example, works great as a high-altitude engine, precisely because it can go so fast. For all your gaming related, space exploration needs. How do I align things in the following tabular environment? - Inside the atmosphere works the same way, except you need to be on an suborbital trajectory. As you found out, it basically konks out at 15km. KSP Quick Guides: High Altitude Design and Flying - Stock v.23 Stoober AK 3.32K subscribers Subscribe 21K views 8 years ago This tutorial will cover designing and flying a plane that can soar. I'd almost expect it to work better in stock since infini-gliders can be done. i dont know what kind of range youre looking for but i would make a significantly smaller plane. Did any DOS compatibility layers exist for any UNIX-like systems before DOS started to become outmoded? and our 1 Pod outside the level 3 VAB. Another problem is jet engines stealing fuel from the rockets' tanks - you may want to pump the fuel manually (requires an R&D centre upgrade) or add some pipes between them. But you'll need to unlock: High Altitude Flight Which cost 300 science. 4. Planes in Space - The Kerbal Player's Guide [Book] This is my current best hi alt plane. Chapter 4. The second, Wet mode, uses the afterburner to produce thrust almost equal to the J-X4 "Whiplash" Turbo Ramjet Engine, but at a considerably reduced fuel efficiency. You cannot paste images directly. It only takes a minute to sign up. Even better, burn a little more, and you can pop out of the atmosphere for a bit and avoid all that nasty drag stuff. . Create an account to follow your favorite communities and start taking part in conversations. GitHub - Boris-Barboris/AtmosphereAutopilot: Plugin for Kerbal Space If the wings are flat and your plane steadily loses altitude in level flight at a given speed (as most designs will by default), it means you either need to pitch up slightly, increasing the angle of attack and keeping your vertical velocity at 0 by flying up slightly to compensate for the pull of gravity that lift isn't compensating for. Maneuver node plans don't take drag into account, so you'll have to overshoot quite a bit to compensate. I also added a parachute and decoupler since I find it too hard to correctly land this thing yet ;-) I managed to land in the water once, though. - but they were talking about having two intakes/engine. I recommend using a solid rocket booster (or 2 or 5) to you get you the altitude and then launch a small rocket powered plane. So the faster you go the higher you can fly where there is less drag. Airplane Plus on SpaceDock High altitude flight is efficient because the air is thinner, and therefore aircraft experience less parasitic drag. A full suite of flaps on the trailing edges of the main wings give it exceptional low-speed lift, and small hydroplane steps mounted on each side of the fuselage bottom help lift it out of the water (lowering water drag) during takeoff runs.
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